Each extra bit adds roughly 6 dB of dynamic range. The noise floor is the quietest signal the format can represent before quantization noise takes over.
| Format | Noise floor | Where it lives |
|---|---|---|
| 64-bit float | ≈ −300 dB | Internal DAW buses. Rounding errors are inaudible at any real-world level — treat headroom as infinite. |
| 32-bit float | ≈ −150 dB | Working & bounce format. Captures every move you make. No dither needed between float-to-float stages. |
| 24-bit integer | ≈ −144 dB | Delivery master (streaming, archival). Requires one dither pass when converting from 32-bit float. |
| 16-bit integer | ≈ −96 dB | CD / legacy. Always a separate export with its own dither pass — never share the dither with your 24-bit master. |
Never combine SRC and dither in a single export. SRC introduces rounding noise; dither smooths that noise to the bit boundary. Do them in order — SRC first at full float depth, dither second at the target rate.
File > Export > Audio Mixdown — Sample Rate: 44.100 kHz, Bit Depth: 32-bit float.Project > Project Setup → Sample Rate: 44.100 kHz. Import the Pass 01 file.Mastering > Lin Dither, set to 16-bit.File > Export > Audio Mixdown — Sample Rate: 44.100 kHz (no conversion this time, source already matches), Bit Depth: 16-bit.